var Tiles = [
	{sprite: "grass", position: vec2(0,0)},
	{sprite: "grass", position: vec2(1,0)},
	{sprite: "grass", position: vec2(2,0)},
	{sprite: "grass", position: vec2(3,0)},
	{sprite: "grass", position: vec2(0,1)},
	{sprite: "grass", position: vec2(1,1)},
	{sprite: "grass", position: vec2(2,1)},
	{sprite: "grass", position: vec2(3,1)},
	{sprite: "grass", position: vec2(0,2)},
	{sprite: "grass", position: vec2(1,2)},
	{sprite: "grass", position: vec2(2,2)},
	{sprite: "grass", position: vec2(3,2)},
	{sprite: "grass", position: vec2(0,3)},
	{sprite: "grass", position: vec2(1,3)},
	{sprite: "grass", position: vec2(2,3)},
	{sprite: "grass", position: vec2(3,3)},
	{sprite: "grass", position: vec2(0,4)},
	{sprite: "grass", position: vec2(1,4)},
	{sprite: "grass", position: vec2(2,4)},
	{sprite: "grass", position: vec2(3,4)},
	{sprite: "grass", position: vec2(0,5)},
	{sprite: "grass", position: vec2(1,5)},
	{sprite: "grass", position: vec2(2,5)},
	{sprite: "grass", position: vec2(3,5)},
	{sprite: "grass", position: vec2(0,6)},
	{sprite: "grass", position: vec2(1,6)},
	{sprite: "grass", position: vec2(2,6)},
	{sprite: "grass", position: vec2(3,6)},
	{sprite: "grass", position: vec2(0,7)},
	{sprite: "grass", position: vec2(1,7)},
	{sprite: "grass", position: vec2(2,7)},
	{sprite: "grass", position: vec2(3,7)},
	{sprite: "grass", position: vec2(0,8)},
	{sprite: "grass", position: vec2(1,8)},
	{sprite: "grass", position: vec2(2,8)},
	{sprite: "grass", position: vec2(3,8)},
	{sprite: "grass", position: vec2(0,9)},
	{sprite: "grass", position: vec2(1,9)},
	{sprite: "grass", position: vec2(2,9)},
	{sprite: "grass", position: vec2(3,9)},
	{sprite: "grass", position: vec2(0,10)},
	{sprite: "grass", position: vec2(1,10)},
	{sprite: "grass", position: vec2(2,10)},
	{sprite: "grass", position: vec2(3,10)},
	{sprite: "grass", position: vec2(0,11)},
	{sprite: "grass", position: vec2(1,11)},
	{sprite: "grass", position: vec2(2,11)},
	{sprite: "grass", position: vec2(3,11)},
	{sprite: "grass", position: vec2(0,12)},
	
	{sprite: "rocks", position: vec2(0,0), solid: true, offset: vec2(0, -60)},   // 49
	{sprite: "rocks", position: vec2(1,0), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(2,0), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(3,0), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(0,1), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(1,1), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(2,1), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(3,1), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(0,2), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(1,2), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(2,2), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(3,2), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(0,3), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(1,3), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(2,3), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(3,3), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(0,4), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(1,4), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(2,4), solid: true, offset: vec2(0, -60)},
	{sprite: "rocks", position: vec2(3,4), solid: true, offset: vec2(0, -60)}     //68
];
